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Six Six

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Devlog

  • First Update - Fixing a Crash
    April 12, 2023 by PrintStar
    1
    #bug fix, #update
    Testing for a Windows Store release revealed an intermittent crash occurring in the Windows port of Six/Six. The bug was a combination of errors: a mistake entering statistics for a somewhat unimporta... Continue reading
  • Six/Six Released!
    March 19, 2023 by PrintStar
    1
    #release
    After a measly 20 months or so of development, my new game for the Rainbow 100 is finally out! Countless hours have been spent waiting for the Rainbow’s 8088 to churn through C source files have pai... Continue reading
  • Development Hardware Setup
    March 04, 2023 by PrintStar
    1
    #development hardware, #retro, #rainbow, #workflow
    Previously I posted a brief article about the software tools I’m using to develop my game on a Rainbow 100. Today, I’ll walk through my hardware setup. Main Development System Lately I’ve been a... Continue reading
  • Development Tools on a Rainbow 100
    February 10, 2023 by PrintStar
    1
    #msdos, #development
    While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development on a mid-1980s Rainbow 100 personal comp... Continue reading
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Updated 16 days ago