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Six Six

Six Six

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Devlog

  • Another Update!?!
    October 25, 2023 by PrintStar#Bug fix
    The game has been released for seven months now, and I’m offering another minor bug fix. Some casual play with the game revealed that there was one gravestone in particular belonging to a certain Ru... Continue reading
  • First Update - Fixing a Crash
    April 12, 2023 by PrintStar
    1
    #bug fix, #update
    Testing for a Windows Store release revealed an intermittent crash occurring in the Windows port of Six/Six. The bug was a combination of errors: a mistake entering statistics for a somewhat unimporta... Continue reading
  • Six/Six Released!
    March 19, 2023 by PrintStar
    1
    #release
    After a measly 20 months or so of development, my new game for the Rainbow 100 is finally out! Countless hours have been spent waiting for the Rainbow’s 8088 to churn through C source files have pai... Continue reading
  • Development Hardware Setup
    March 04, 2023 by PrintStar
    1
    #development hardware, #retro, #rainbow, #workflow
    Previously I posted a brief article about the software tools I’m using to develop my game on a Rainbow 100. Today, I’ll walk through my hardware setup. Main Development System Lately I’ve been a... Continue reading
  • Development Tools on a Rainbow 100
    February 10, 2023 by PrintStar
    1
    #msdos, #development
    While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development on a mid-1980s Rainbow 100 personal comp... Continue reading
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