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Devlog
Another Update!?!
October 25, 2023
by
PrintStar
#Bug fix
The game has been released for seven months now, and I’m offering another minor bug fix. Some casual play with the game revealed that there was one gravestone in particular belonging to a certain Ru...
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First Update - Fixing a Crash
April 12, 2023
by
PrintStar
1
#bug fix, #update
Testing for a Windows Store release revealed an intermittent crash occurring in the Windows port of Six/Six. The bug was a combination of errors: a mistake entering statistics for a somewhat unimporta...
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Six/Six Released!
March 19, 2023
by
PrintStar
1
#release
After a measly 20 months or so of development, my new game for the Rainbow 100 is finally out! Countless hours have been spent waiting for the Rainbow’s 8088 to churn through C source files have pai...
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Development Hardware Setup
March 04, 2023
by
PrintStar
1
#development hardware, #retro, #rainbow, #workflow
Previously I posted a brief article about the software tools I’m using to develop my game on a Rainbow 100. Today, I’ll walk through my hardware setup. Main Development System Lately I’ve been a...
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Development Tools on a Rainbow 100
February 10, 2023
by
PrintStar
1
#msdos, #development
While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development on a mid-1980s Rainbow 100 personal comp...
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